![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0WSKWM5UdsgrZiz3DCLVDp9PjqA2mG6dbLjh4VpS-FkcIv1dmUUzMoEadd06PZq-oVk_SNQSmZzVBrQXDaJ-qPTKYrxvpVPDS84MycU1X-1JCuEvZTPmae1bXhPfGSMQJyQY55i-bTt5s/s320/Strybrdznew3.jpg)
Ok so hopefully these storyboards will explain better my idea and will be ok for use in a animatic which is the next step Hurrah.
2nd Update:
I followed my floor plan by importing the layout into Maya
which was pretty cool. However I don’t know how but apparently I extruded it
all wrong. Bit disheartening to say the least but hey ho it’s how it goes.
After trying again I then tried to extrude the walls of the trench upwards, I thought
I’d done a good job until I asked the tech if it was ok and the response wasn’t
very good. Again I’d managed to do it all wrong; the vertices weren’t joined so
the whole model was unattached to itself. Meaning I could either go around and
merge every vertex to the corresponding corner or edge (some needed the polygon
splitting so it could attach itself). Or I would have to remodel the entire
thing again, to say that I have just started using Maya I’m very fast becoming fed
up of it. I guess I will try and remodel the entire thing again; the tech
advised that the other work was unable to be saved unless I wanted to spend a
lot of time merging vertexes.
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